shapermc ([info]shapermc) wrote,
@ 2007-10-16 15:17:00
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B-Games, Half-Life 2, and Criterion
-New post up where I discuss the B-Games Competiton, Narrative and Storytelling in games, and a new found Criterion blog



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[info]sheep_herder
2007-10-17 02:21 pm UTC (link)
The paragraph that talks about story and narrative was exceptional. Another reason why I'm feeling underwhelmed, as I wrote in my latest emo entry. I've never realized it until now.

Funny now that today's games, they hold your hand in how to control the game, then hold your hand in how to play the game, then hold your hand on what to do next in the game, and now they hold your hand in storytelling as well, as you're getting a Cliff's Notes version.

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[info]shapermc
2007-10-17 06:43 pm UTC (link)
Yeah, Story v Narrative is one of those theories I've been working with (along with many others who started the discussion) that seems to be getting better defined day by day. It's nice to see these things come up. It unfortunately results in me citing HL2 a lot.

Another interesting thing in games is the difference between Freedom v Liberty. This is a bit more gray territory. Freedom is something like GTA when completely unlocked: do anything anywhere. Liberty is the ability to what seems like a lot in a very defined and straight forward world. For example (this is part of the unfortunate result): in that chase sequence I spoke of in HL2 I felt like I could have done hundreds of things because there were no fake walls or highlighted paths to follow. It's not exactly freedom, but the feeling of it.

Anyways, yeah, good luck with everything man!

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