Home
Shaper M.C.

> recent entries
> calendar
> friends
> The Gamer's Quarter
> profile

Advertisement

Wednesday, February 23rd, 2005
12:59p - Not so Touched
Last week I picked up Wario Ware Touched! while I was in Best Buy. I was not even aware that it was released. I did know it was coming out though, so I grabbed it. I finished story mode in one sitting.

By using a touch screen the game shows its hand easily.

This game is fantastic for the GBA. It has enough mini-games that you get for completing certain tasks such as high scores. These minigames will keep you returning to the game over and over for those few extra points. Skateboarding was my favorite. In Touched these mini games have been replaced with gimmicks. Not even good gimmicks, just gimicks. Let me run down a few off the top of my head.

-A camelion where it will change color to one of the 5 backgrounds you can pull up.
-A touch screen calculator.
-Wind chimes you have to blow into the microphone for.
-A metronome
-A parrot (this one is neat, I left it open for 30 min last night and it will turn on the microphone and record small phrases to mimic)

Now, so far I have only opened two things that I could call games. One is a 2P pong game that is extremely basic. Think DOA beach volley ball basic. The other is a juggling game where you tap the clowns hands when pins hit it and you will juggle it. I don't really want to come back for either of these.

I have not looked yet, but I can only guess a few more games will show up for my tasks. I don't really want to try to hard to get them either. I just don't care about them. No Dr. Wario, no Sheriff, hell really no games.

The games have no depth. Now don't read that wrong, I know that the other Wario Ware games had no depth, but each characters level had different ways to play all the games that were in it. Some had you use the Dpad, other the A button, some both. Touched shows you it is a one trick pony.

In Dr Crygor's level all mini games involve you spinning thing... ALL his games. Part of the fun of Wario Ware was getting instructions like "Stop!" or "Sleep" and no having any idea what you were supposed to do. It could only involve a small amount of things to (hit or hold a direction or series of directions or hit or hold A). Part of it was that you did not always recognize what it was you were doing.

A cage and an alien are on your screen, previously you got the instructions "Trap." So you try to move the alien with Dpad. Nothing. Ok ... so you hit the A button and the cage closes, but the alien is not in it. You had no idea the cage closed. Aha, it was all figured out in under 3 seconds. Now you need to go through 20 other games before that comes up and you have to remember what to do.

Touched tells you from the start "All the following games involve you spinning." Then knowing that, you get further instructions for each mini-game. Rescue:

This is from Crygor's games. You already know what motion you have to do. So this just clarifies how similar most of the mini games are. This ruins the mystery that the game holds for your first play through. Almost all of the ones from Mike you have to blow into the microphone. Nothing is different except the graphics most of the time.

So this game plays a weak hand. So did the NGC version of the game, but for different reasons. While the game itself is fun it falls victim to the limits of the human body. When the game gets going too fast in stead of just hitting up and A rapidly you now have to aim a spin, or target a hit. The transition from Micro Mini Games to Touched is not successful. Nintendo, please stop.

(4 comments |comment on this)


<< previous day [calendar] next day >>

> top of page
LiveJournal.com